The VR Book: Human-Centered Design for Virtual Reality – Mobile UX London

When VR Book is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR. Some failures come from the limitations of technology. But many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The VR principles enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.